
LMBalancingDawnguardDV
=======================


Autor: 		LilaMue
Version: 	3.5
Abhngigkeit: 	aktueller Skyrim-Patch
		DLC Dawnguard



Dieses Plugin ist nach dem inoffiziellen Dawnguard-Patch von SDC zu laden!
(Und idealerweise nach meiner Skyrim-BalancingMod.)

Meine nderungen entsprechen in etwa denen in der Balancing-Mod!




Ladereihenfolge:
----------------
- Skyrim - Director's Cut.esp (oder Strings bzw. auch beides mglich)
- Unofficial Skyrim Patch.esp
- Unofficial Dawnguard Patch.esp
- Unofficial Hearthfire Patch.esp
- Unofficial Dragonborn Patch.esp
- LMBalancingDV.esp
- LMBalancingDawnguardDV.esp
- LMBalancingHearthfireDV.esp
- LMBalancingDragonbornDV.esp





nderungen in den einzelnen Versionen:
--------------------------------------

Neu in Version 3.5:
-------------------
- an neueste Version 3.6 von Skyrim Directors Cut angepasst
- smtliche nderungen der fortlaufenden Unofficial Patches bernommen:
	*Fixed a conflict in settings for the Falmer Helmet (ArmorFalmerHelmet) caused by a keyword added for Danwguard and keyword fixes added by the USKP.
	*Fixed a conflict in settings for the Falmer Gauntlets (ArmorFalmerGauntlets) caused by a keyword added for Danwguard and keyword fixes added by the USKP.
	*The Dawnguard shield incorrectly had the ArmorMaterialHeavy keyword attached when no other shield in the game does. (Bug #4846)
	*The Dragonbone dagger (DLC1DragonboneDagger) had the wrong sounds for drawing and sheathing the weapon. (Bug #8789) - in frherer Version angepasst
	*Vale Deer Hide and Vale Sabre Cat Hide were both missing the VendorItemAnimalHide keyword.
	*The Dragonbone Greatsword speed value has been set to 0.75 to synch with the USKP changes to the other greatswords. (Bug #12620)
	*The Dragonbone Battleaxe had an incorrect sound detection setting. Instead of normal, it should be loud like other 2H weapons. (Bug #12655)
	*Critical Damage Settings berichtigt: AurielsBow, Dawnguard Axe & RuneAxe, Dawnguard Hammer & RuneHammer
	*The Amulet of the Gargoyle (DLC1nVampireNightPowerNecklaceGargoyle) was not flagged to disallow enchanting as it should have been. (Bug #12833)
	*Nord Hero Arrows needed the WeapMaterialDraugr keyword so they show up in the correct smithing category. (Bug #12513)
	*The Dawnguard Shield is incorrectly assigned the light shield impact sounds when it's a heavy shield. (Bug #13181) - in frherer Version angepasst
	*The damage value on the Nord Hero Arrow needed to drop back to 16 to reflect the bug fix on the same item from the USKP. (Bug #13136)
	*It was not possible to enchant the default Dawnguard Shield and Helmet even though other Dawnguard gear could be. The hardcoded descriptions were 
         removed so that enchantment text will show up. A load screen has been created to replace the missing information. (Bug #13367)
	*Dawnguard Heavy Gauntlets do not benefit from the Fists of Steel perk like all other heavy gauntlets. (Bug #13461)
	*DLC1CrossBowEnhanced, DLC1DwarvenCrossBowEnhanced, DLC1DawnguardAxe, and DLC1DawnguardHammer had hard set text for their perk enchantments that would block 
         the text from any real enchantments the player added. The information for these items has been transferred to loading screens that will begin displaying at 
	 the appropriate points in the Dawnguard quest line. (Bug #12902)
	*DLC1DragonboneMace and DLC1DragonboneMaceKeeper needed to be switched from "EitherHand" to "RightHand". (Bug #13389)
	*DLC1DawnguardRuneAxe had the wrong bash impact sound. (Bug #13458)
	*DLC1DragonboneWarAxe had the wrong bash impact sound. (Bug #13458)
	*DLC1AkaviriSword had the wrong alternative block material setting. (Bug #13458)
	*DLC1DragonboneBattleaxeKeeper and DLC1DragonboneSwordKeeper were missing the enchatnment the other weapons in this progression all have. (Bug #13458)
	*Dawnguard Waraxe had the wrong bash impact sound. (Bug #13458)
	*The Dawnguard Runehammer was missing the property to activate the Dawnguard items perk. (Bug #14617) [NR]



Neu in Version 3.4:
-------------------
- an neueste Version von Skyrim Directors Cut angepasst


Neu in Version 2.2:
-------------------
- an Version 3.2 von SDC angepasst



Neu in Version 2.2:
-------------------
- an Version 3.2 von SDC angepasst
- Preise der Vampirrstungen an Enchantments angepasst
- weitere Feinabstimmung von Rstungen, Items, etc. in Bezug auf Preise
- Gewichte von Rstungen Zauberrollen, Bchern und diversen Items reduziert


Neu ab Version 2.0:
-------------------
- Weitere Feinabstimmungen
- der Version 3.1 von SDC angepasst (ebenfalls die nderungen des "UnofficialPatch" bernommen)
- eine zustzliche ESP mit der Mglichkeit unbegrenzt Ringe und Amulette zu tragen.



Solltet ihr Vorschlge haben bzw. euch was auffallen, das noch in diese Mod includiert werden kann, 
dann meldet euch bitte in den entsprechenden Foren oder auf Planet Skyrim per Mail.
Da ich wegen der vielen Mods und Tests die DLC's noch nicht spielen konnte, und aus diesem Grund auch 
vorsichtig bezglich nderungen in diesen Modulen bin, wre ich fr den einen oder anderen Tipp dankbar.


Viel Spass!

LilaMue

